TajemnikTV.exe

Grzegorz Kaczmarski

Developer • modder • performance tinkerer • psychology nerd • chronic profiler

I build, mod, profile, and occasionally reverse-engineer things that interest me. Most of the trail leads through games, rendering, developer tooling, AI, and psychology.

I like systems with knobs, metrics, edge cases, and enough complexity to make a normal person close the tab.

Currently: profiling games and building mod/tooling experimentsFocus: performance / tooling / moddingBased in Radom, PolandSite: Astro / Tailwind / GitHub Pages

Current projects

Things I’m actually building

Mostly mods, diagnostics, rendering experiments, developer tools, and whatever technical problem was rude enough to become interesting.

Captain of Industry modding & diagnostics

TajsCOI

QoL tweaks, profiling helpers, pathfinding diagnostics, and performance experiments for Captain of Industry. Currently the best place to observe me turning one suspicious stutter into an investigation.

C#moddingprofilingperformance

More projects

Other active experiments

Smaller cards, because not every repository needs a monument.

Recurring interests

Rabbit holes with suspicious persistence

More context

Psychology & mind systems

Attention, behavior, measurement, identity, motivation, and the weird control panels people carry in their heads.

Game dev, modding & reverse engineering

Finding out how a system behaves, where it hurts, and whether a mod can make the whole thing less annoying.

Performance & rendering

Profilers, frame time, pathfinding, VRAM, lighting, CVars, and the eternal question: what exactly is choking now?

AI tooling & automation

Coding agents, workflows, MCP-shaped experiments, and using machines to reduce the ceremonial parts of building things.

Tools & digital systems

Personal dashboards, developer utilities, second-brain experiments, and other attempts to keep context findable.

Input Queue

Current rabbit holes

The subjects currently consuming tabs, profiler captures, notes, or all three. Some become projects. Others become suspiciously specific opinions.

  • Game pathfinding, simulation bottlenecks, and profiling
  • Unreal Engine rendering, CVars, and editor tooling
  • Coding agents, AI workflows, and automation
  • Psychometrics, attention, and behavior loops
  • Mod architecture, QoL design, and reverse engineering

Built with Astro • GitHub Pages • Purple enjoyer